- #Star wars battlefront real life mod mod
- #Star wars battlefront real life mod mods
- #Star wars battlefront real life mod Pc
Now you've mirrored the train again via instantiating instead of loading double the models. Solution? Delete half of the models from the middle out, then place instances of what remains, rotate 180 degrees, and position them. The train actually mirrors itself from the center. If they all line up properly we can just duplicate those. There are also chunks that have a proper lowrez model. The chair is a bad example, at only 13kb each, but there might be sections of the train hull I can reuse.
We could export one at the origin (0,0,0) and then placing instances of the same model.
For example there are many chair models "auto placed" based on their position in the world. One thing is being able to instantiate over just repeating the same model multiple times. Looking at Quarzite the MSH files equate to 2.73mb. I would love to hear feedback and ideas for this mod, hopefully this post has made a few more people interested in modding for the Console versions and I am happy to help teach people the process. This adds up roughly to 6mb model limit and 10mb for textures.Īs you can see, very tough to find maps that fit just that model limit since textures would pretty much always need to be resized. In total we have about 16mb we can allocate towards loaded content such as sides and maps. This is for maps, sides for now should be ignored. Then new content can be made for the Xbox with the increased limits.
#Star wars battlefront real life mod mod
I intend to bring everything from the PS2 mod to the Xbox as well once it is finalised.
#Star wars battlefront real life mod Pc
There is no real purpose to this mod, I just like to bring all the exciting new content from PC to another platform which makes for some real cool content for a cfw console. I won't post screenshots for these sadly. (That's it for now, more maps coming soon! )Įvery stock map has also received a incredibly subtle touch up to make it a little better looking even with the low resolution textures. Sereja's Quarzite Subtram (Just barely working with all but 1 unit per team loaded, model memory limits) I've made an unsuccessful attempt at maps such as Sullust: Garrison, Ilum: Crystal Canyon and some other Sereja maps but the limits are very tight as I will explain later on. Hence why so few maps are currently added. Tried to convert existing BF1 mod maps, the limitations of the PS2 version are painful. (All from the beta/alpha versions of Battlefront 1.)
#Star wars battlefront real life mod mods
The mod is still rather young but, so far it has been coming along nicely, much smaller in scope compared to the Battlefront 2 Console Mods but respectable considering a lot of the optimisation options are missing such as the portal system and configurable model and texture memory.Ĭurrently 1 new unit has been added to each of the stock sides. Thought I would make a thread for it here on SWBFGamers since this is the site for Battlefront 1 modding, although so far we have mainly ran from the Console Mods Discord Server: A mod project for PS2 that brings new maps, new units and as much new content as possible to the most limited version of Battlefront 1 (2004).
What is the Star Wars Battlefront 1 PS2 Mod Project?